Opinion: A Year Of Broken Games

With the end of the year quickly approaching, it is time to reflect upon the changing trends in gaming.  The most recent trend in gaming in the last calendar year has been rather ominous with gamers effectively choosing between game performance, game mechanics, and game graphics.  Studios today are focusing upon only one key aspect of well rounded, triple A titles gamers have become accustomed to over the past several years.

The majority of games released in the last calendar year have left gamers with a rather sour taste in their mouths as they supported games touted as the ultimate gaming experience only to fall short when the final product releases.  I'm sure many of you were expecting me to review Watch Dogs (Which I purchased on launch and subsequently returned two days later after concluding it was a hot mess not even worth writing about) as well as Destiny (So broken, minimal content, and I still somehow have 200 hours... Oh right, grinding for that gear.), Borderlands The PreSequel, Call of Duty: Advanced Warfare (Nice single player and mediocre multiplayer), and Assassin's Creed Unity (Not even playable).  With the exception of Borderlands (I haven't logged nearly enough time to form well rounded opinion of this game yet), all of these titles are sorely lacking in more than one way: They all lack one or more of the three key areas gamers are looking for in a polished, final product.

For example, Destiny looks absolutely stunning and has great gun play with fluid controls; however the extremely sparse content and atrocious game performance with server issues as well as glitches has left many wondering why the game was released when it was so clearly broken.  This story repeats with Call of Duty: Advanced Warfare, Assassin's Creed Unity, and Watch Dogs.  Call of Duty: Advanced Warfare looks mediocre in its staple multiplayer, Assassin's Creed Unity is plagued with frame rate and crashes consistently, and Watch Dogs fails on all three key components of what makes a great game.

Why were these games released when they were so clearly broken prior to launch?  Where is the quality control and accountability when games fail?  This issue is not limited to one studio, but all.  Every studio needs to reevaluate what a full priced game means to the consumer and how they will continue to provide entertainment without subjecting consumers to half finished, unpolished, broken and just plain awful experiences.  Gamers are forced to choose between great graphics, great controls, or great performance.  Why can't we have all three?

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